Original Tekken 7 Arcade Machine

Parameter

  • Product Name:  Tekken 7 arcade mode Machine
  • Type: Video Game 
  • Size: 810*820*1870mm
  • Weight: 170KG
  • Voltage: 220V
  • Power: 450W
  • Ages: Kids and adult
  • Application: Amusement game center, family entertainment center, arcade game center, shopping mall

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Introduction to Tekken 7 Arcade Machine

  • Tekken 7 is a 3D action fighting arcade game produced and released by Bandai Namco. It was launched as a new arcade game version in Japan on February 18, 2015. And it logged in on PC, PS4, and XboxOne on June 2, 2017. It is the latest sequel to the popular fighting arcade game series Tekken, the 7th version Tekken series.
  • This work mainly tells the origin of the hatred between Kazuya Mishima and his son Heihachi Mishima. It explains the origin of the evil genes of the Mishima family. The game story starts with Tekken 6, the world was involved in the conflict between the Mishima chaebol and the G company. As the whereabouts of the head of the Mishima chaebol Jin Kazama was missing, the Mishima chaebol group had no leader.  The conflict with the G company was broken. At this time, Heihachi Mishima, who had been missing since Tekken 5, appeared. He re-declared the ownership of the Mishima chaebol. And at the same time he announced to hold the Tekken tournament to the world.
  • At this time, a reporter who lost his wife and children due to the war began to investigate the roots of the Mishima family. This involved the origin of the devil gene and the father-son conflict between Kazuya Mishima and Heihachi Mishima. There are total 37 controllable characters in the game. In addition to the familiar characters as original players, new characters and random characters are added for players to choose from. And new characters will continue to be added in the future. Each character has different skills and attack characteristics. Players need to master its characteristics to be proficient in application.
  • Tekken 7 is with the new systems called Rage Arts and Power Clash. The Rage Art system is closely related to the health of game characters when they compete. If the health value drops to a certain value, the character will become a state Enraged State. It will increase their defense power and release Furious Art. It is a unique move, and each character is different. How to operate NBGI is not described in detail. According to the description, this may be the most similar to the Awakening Skill in Persona 4.
  • The power collision system is another unique attack skill. When a character performs a strike action, it does not shrink back from being attacked. It is unknown how many times the power collision can be used, or how often the character will be attacked. As a conversion, the attack power of the character will increase. It is a risky approach. Similar to Furious Art, different characters also have different power collision moves,
  • After Bandai Namco announced the Tekken 7 arcade public test and the new female character Catalina, players have become more and more looking forward to this fighting arcade game machine. The information and details of the work have been constantly exposed.
  • The new role females announced at the TGS were from South America. She was called Catalina. It is a gentleman Savate from France with foot skills.
  • The Catalina operation mode belongs to the new operation mode such as continuous pressing of the button.
  • In the public beta version of the Japanese arcade Tekken 7 on October 3, 2014, Catalina can use the official operation! In addition, there is a mysterious new character from the European region that can also be used too! There are total 2 new characters in this public test version.
  • The public beta version of Tekken 7 is still in the development stage, and the quality displayed image and game graphics can only reach half of the official version.
  • Tekken 7 began to reduce a large number of characters, and applied in the public beta version to try out the player’s reservation and deletion of each character.
  • The game system of Tekken 7 revolves around 2 new systems. 2 brand new elements will be added to the existing system. It is worthy looking forward to. However, it is not yet known what the two new systems are, and they can be disclosed after the on-site store network battle test on October 3!

Tekken Game event

  • In January 2016, it became one of the EVO2016 competition events.
  • In August 2018, Tekken 7 announced to add Negan, the character of the The Walking Dead on Evo 2018. And his iconic baseball bat Lucille.
  • On August 6, 2018, the total sales of the Tekken series reached 47 million.
  • On September 6, 2018, the two new characters Anna Williams and Lei Wulong in Tekken 7 were officially launched.
  • On December 3, 2018, the second season Tekken 7 added three new characters: Craig Marduk, Leopard King and Julia Chang.
  • On February 17, 2019, Tekken 7 announced the last two new characters of the second season, the mixed-race beauty Julie.

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Why Tekken 7 is fun and popular

Tekken is a true 3D fighting game, which takes emptying the competitor’s life as a victory condition. Explain why it is often compared with Street Fighter and The King of Fighters. Because Street Fighter and The King of Fighters are the most popular fighting game. Whether Tekken , Street Fighter or The King of Fighters, they are all classic fighting games.

The biggest difference between Tekken and Street Fighter or The King of Fighters is the introduction of lateral movement, that is to say, the characters can be moved laterally to the left and right to avoid the opponent’s straight line attack, thus introducing various horizontal movement as the core to the game. Offensive and defensive methods.

Below are some characteristics of Tekken and the difference from the 2D fighting game Street Fighter King.

  • In addition to jumping, squatting, forward and backward, there are also two movement modes of Tekken: left lateral movement and right lateral movement.
  • Tekken moves rarely require instructions such as forwards and backwards or Rising Dragon. Most of the moves require a combination of arrow keys. It is useless to use the skills of the Street Fighter and The King of Fighters. Just push the direction and press Tekken.
  • Tekken does not use wave ascendant as the main offensive containment method. But it requires a lot of step movement, combined with lateral movement to contain the opponent to attack. Everyone can that Tekken masters rarely stand fixed when they are fighting. “Shake”, here is not simply a squat like the King of Fighters Street Fighter, but a combination of back dash (iron fist’s unique retreat step), combined with lateral movement and advancement, to form a comprehensive “shake.”
  • Tekken has a standing automatic defense system. The joystick is in the center position (compared to Street Fighteror The King of Fighters) can block most of the upper and middle moves.
  • Due to the introduction of the lateral movement system, there is basically no jumping in the Tekken games. Except for the public jumping kick (uf3 or uf4, corresponding toStreet Fighterand The King of Fighters should be called 9c or 9d) and the inherent skills of individual characters, jumping is generally not used. This function is replaced by lateral movement. When a master is in a battle, sometimes he will knock the opponent down and jump back. It is a bit similar to the reverse, but this is the content of the advanced direction, and it is not used by the novice.
  • Tekken has no distinction between light and heavy attacks. 1234 (also ABCD) corresponds to left fist, right fist, left foot, and right foot. In other words, various directions can only be used with a left fist. For the same, like the right fist, left foot, and right foot. In addition, there are two fists 1+2 (A+B), two feet 3+4 (C+D), 1+3 left-handed throwing techniques, 2+4 right-handed throwing techniques, and moves of specific characters, such as 1+4, 2+3, 1+3+4, etc. The combination of multiple buttons and directions forms the inherent skills of the Tekken character. Take BR actor Lars (LARS) as an example. Press 213 in order to form a right fist in the upper section, a left fist in the middle section, and a left foot in the middle section to attack three times. Pressing alone is an ordinary fist and foot.
  • After the Tekken is moved horizontally or jumped to the back, it will not automatically turn around when the back of the character is facing the opponent. It is very painful to be beaten to the back by the opponent, especially with multiple inherent skills. And there are specific ground combos. However, some characters have unique back structures (the structure will be discussed later), such as Ling Xiaoyu, Lily, Lei Wen, Feng Wei, Lei Wulong, etc.
  • Speaking of streaks, Tekken’s streaks are mainly based on floating, rather than using tricks to let the opponent to chase after. The Tekken combo moves the opponent into the air (the opponent has no defense at this time) and chases in the air to cause combo damage. Although there are trick damage corrections, at least 1/3 of the blood will be lost when hitting a set floating in the air.
  • Tekken has a wall system (there is also a map without walls), which can be chased by hitting the opponent on the wall. One of the evaluations of Advanced Tekken is to stably transport the opponent to the wall through the inherent skills of transporting after floating the opponent. It makes greater combo damage. Some maps have joined the ground and broken wall system. Different maps and different distances need to judge the position of the wall at any time, and the moves used to move the wall are different. How to use the map is also one of the characteristics of Tekken.
  • Tekken cannot always suppress the opponent. The entire offense and defense have been centered around one’s own advantage, disadvantage, and mid-to-long distance containment. In other words, you will never be able to close the opponent to the side of the board to suppress like Street Fighterand The King of Fighters.
  • Get up and attack. Tekken has a special stance trick. When squatting to get up, the move will be different from standing or squatting. This state is called rising attack. The While rising, for example Stand up 4 is expressed as WS4, because Tekken has many moves that automatically enter the squatting posture after a move or defense. A system such as a WS attack is introduced. Make the battle change more.
  • Falling to the ground, the difference from standing up is that most of the falling to the ground is knocked down by the opponent. (very few characters can fall to the ground on their own initiative, such as Lei Wulong, bear, panda). The biggest difference between Tekken and Street Fighterand The King of Fightersis that Tekken has a lot of falling states. Lying on its back and on the ground separately, and lying on its back and on the ground with its feet. Another big difference is that after falling down with an iron fist, you can choose the time to get up. You can get up instantly, or you can stay on the floor forever.
  • Basically everyone has a structure, and some people have more than 6 structures (such as Hualang, Lei Wulong). The tricks after entering the structure are not the same as those of the ordinary posture. The structure generally takes advantage of inherent skills and creates greater pressure on the opponent to be selected. Entering the structure can be followed by the inherent technology, or combined with the direction, or input the instruction into the structure alone.
  • Tekken has a lot of tricks for everyone. For example, Hualang has more than 200 tricks for a character. Common skills, inherent skills, and changes in various structures often leave newcomers wondering where to start. But in Tekken, there are only 20 or 30 tricks commonly used in actual combat. The less commonly used tricks are occasionally posted or used as traps. Of course, there are also some useless tricks that are not used at all.

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What are the basic fighting systems in Tekken 7

Fighting games are the most difficult type of all game types. There is no one. If you want to become a master, you must pay ten times or even a hundred times harder to play other games. Of course, fighting games are not all bitter. When you become a master, your hard work will be rewarded. You can study your own tactics and share them with others. Only then can you truly appreciate the fun of fighting games.

If you want to become a master, be prepared to work hard for a long time. If you just want to have fun, that rookies have fun as rookies, and sometimes Nanda is also very happy. The most important thing is to have fun playing games.

Start from 0

  • First of all, if you want to become a master, you have to spend most of your time in the practice mode to study skill attributes. Therefore, you first need to know what the practice mode is.
  • After entering the game, select PFFLIE and then PRACTICF to enter the practice mode. In practice mode, press the pause button to open the menu, find the “movement list” option, click in, here you can view the skills of each character.
  • Then first see the tricks, which is the most basic foundation in every fighting game.
  • In Tekken 7, there are a variety of basic commands. Attacks are divided into light punches, heavy punches, and double punches. Light feet, heavy feet, feet. Vote 1, Vote 2, Special 1, Special 2, etc.
  • They correspond to:
  • Light fist = blue
  • Heavy punch = yellow
  • Light feet = green
  • Heavy foot = red
  • Double fist = blue + yellow (press light fist and heavy fist together, you can directly set the shortcut key, and so on)
  • Feet = green + red (press light foot and heavy foot together)
  • Light fist + light foot = 1 shot (will not change position)
  • Heavy punch + heavy foot = throw 2 (switch position with opponent)
  • Light fist + heavy foot = special attack 1 (blue + red)
  • Heavy punch + light foot = Special Attack 2 (yellow + green)
  • The basic buttons are the above 10 types. To be honest, this operation setting is really cumbersome and unnecessary. In addition, there are provocations and explosive gas, which is a four-piece press. I don’t want to talk about it often.

Find the position of the 10 instructions corresponding to the key position, and you can press it out to correspond. You will be able to understand the list of moves in the game.

  • First choose a character you like, and then familiarize yourself with the list of moves. This is the beginning of the fighting game.
  • There are several categories in the recruiting list. The first category is nirvana, which is written at the top and can only be used when the character is required to be red.
  • The second category is the usual percussive skills, which have the largest number and are also the most commonly used skills in all fighting games.
  • The third type is throwing skills. In addition to the two basic throws above, some characters have many special commands to throw.
  • There is also a special type of 10 combos. This 10-hit combo seems to be an eyeball company, which has high damage but is not practical, so you don’t need to practice it.
  • In the last category, about 5 official combos are recommended for each character in the move list. You can watch the practice exercises.

Select the corresponding skill in the move list and press the OK button to enter the computer demonstration screen. The computer will automatically repeat this skill continuously, and there will be a prompt to enter the command timing in the upper left corner. If you encounter a skill that cannot be pressed, open the demo to see the timing of the computer button.

In the previous iron fist, the four buttons were left fist and right fist, left foot and right foot. I actually know this. But after weighing it up, I still chose to write in terms of lightness and weight. There are several reasons.

Most of the content in this article is the basic content commonly used in fighting games, so it uses the division of lightness, which is a common expression in any fighting game.

And the more important thing is that the left and right in the game are meaningless. In a battle, no one cares whether you make a left punch or a right punch, only whether you use a light blow or a heavy blow, fast or slow. Therefore, the left and right have no practical meaning, and the weight can make people intuitively feel the difference between the two. In iron fist, light punches are fast and can connect points, while heavy punches are slow, and most of them cannot connect points. This is basically common to every role.