Best Arcade Cabinet For Sale|Factory Coin Operated Classic Arcade Games For Sale

  • It is included the bartop arcade machine, upright arcade machine, cocktail arcade machine, console and the metal classic viewlix machine. Our cabinet are all support to install all kinds of game board, such as the Pandora box, tekken, street fighter.

  • For the Pandora boxpac-man, Amidar, Arkanoid, Bomb Jack, Centipede, Crush, Galaga, Galaxian, Donkey kong, kof97 plus 2003, Mill Miglia 2, Mr.Do!, Pengo, Pooyan and others over 2000 different games in it. For more details please check as below: 1/18MM HDF Material for the cabinet; 2/LG brabd 17/19 inch LCD screen;3/Japan original Sawan joysticks and button; 4/Mechanical coin acceptor ;5/1299 games in 1, included all of classic arcade games;6/Support to customized your games;7/Classic cabinet bring you the familiar feeling 8/Suitable to stand in your home and compete with your friends. Play in your memory.

  • Most of our machines are come to your home, your nearest shopping mall, the game center and the amusement. Outside looks, play type, button use, also the games quantity are all support to customize. If you are a crazy fan of classic arcade game, we have some original arcade game but with the good price item for your choice.

Arcade Game Machine Structure

  • Arcade Games

    Normally, it has two different type, the upright version and table version. For the upright version, it is standing on the floor during play and the machine height is more than the width. The screen also at an angle to the ground but not parallel.

    And most of clients will stand to play. Do the table version, the machine width is longer than the height. The screen is parallel with the floor. And normally for this version game machine, it is seat down to play.

    The game machine are assembly by the outside cabinet and inside main board and parts. For the upright arcade games, it is included the topper, screen area, play area, side board, main body and backside board.

  • Topper

    It is the top side of the game machine. Normally, it will be use a rectangular translucent horizontal plate. And there is the lighting and speaker inside. Mark the client’s favourite game role stick outside to display the game play.

  • Screen Part

    It is the part for install and display the games. And is it located at the middle of the front. Inside this part, the screen will be install inside and cover with the glass or acrylic. Also it may have the game character sticker around the edge.

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  • Play Area

    In this section, there are the joysticks, game button, Adjust button, game trackball or game gun. Base on the different demand to install these parts. For the play area, it is connected at the front outside of the machine.

    Below of it is the machine main body. How to setting the games, how to adjust the games are support to set up in this area.

  • Machine Main Body

    For this section, it is the at the bottom of the machine. Coin acceptor will be install at the middle of it which use for insert the token to play. From inside, below fo the coin acceptor is the token stock box.

    The tokens are all stock in here after insert. There have the hide door from outside look which ensure the game center operation.

  • Side board

    It is the two side wooden board of the machine. It is fix with the front to let them because a cabinet. And it is the main parts to support the game machine.

  • Backside Board

    It is the backside wooden which support to open and take off. It is the last part to finish the machine. After installation, the machine is the stable box which good useful to protect the inside main board and other parts.

    At the same time, the backside wooden part also support the heat dissipation during the machine running. It is a very important function for the game machine.

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  • Table Arcade Machine

    Compare to the upright version, the table one are more like the coffee table. Because the height of it is small, of mostly are see the game play from upside. So it didn’t have the topper. The play area are at the edge of the table.

    Also with the coin acceptor and token stock box. Bottom side board instead of the backside board. And because of the small same, all other parts will be also smaller than upright one. And one special, the game view support to flip or two-way play. So the early gameplay, the players will be sit down opposite and play.

  • Game Software Base Board

    It is manufacture by the professional game makers. Such as the computer, it has the CPU, ROM,RAM,IO board and RAM. Without the Game software base board, it is only the empty cabinet. Normally, 1 software base board only install 1 games.

    Once this board broken, the game will be disappear. For the arcade simulator machine, it is usually refers to software that runs arcade game programs on other computer platforms by converting the program instructions of the arcade platform into instructions that can be recognized by the machine.

When it comes to arcade games, compared to TV consoles, the biggest advantage of arcades is the sense of presence, and the sense of achievement that can attract most people to watch in a small arcade hall.

I believe that many friends born in the 70s and 80s will have a lot of good memories, because they are the first people to come into contact with arcade games, and they are also the most enthusiastic people for arcade games.

Arcade games are the oldest video games. Looking back at history, arcade games were born in 1971 and have gone through 51 years. The handsome young man of that year is now a middle-aged uncle. The development of the past few decades The journey is really vivid.

The arcade platform has created many classics in its 38-year history, and these classics also represent various stages of development of arcade games. Let’s take a look back at the road that arcade games have traveled in the past 51 years.

The embryonic stage of video game

  • In 1971, a computer laboratory in the United States developed the world’s first “arcade machine”. This game machine named “COMPUTER SPACE” already had some basic features of an arcade machine – Coin slot, console and inherent game board.And then, pinball and pinball games began to prevail.

    Some Japanese electronics companies also developed electronic game machines for entertainment in the early 1970s, and they seem to gradually replace pinball machines, pachinko machines and those that use mechanical principles.

    However, the electronic game consoles at that time were not popular, and many factors aside, the game itself: the picture quality was poor, the color was single, and the entertainment was indescribably lower.

    Its entertainment effect is far inferior to our game machines today. From a certain point of view, these games are not really arcade games. This period is the embryonic stage of arcade development.

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The most glorious 12 years

  • In 1978, TAITO launched the shooting masterpiece “SPACE INVADERS”, which made the Japanese at that time impressive. The arcade game has entered a new stage since then, and arcade games in the true sense have been released.

    These classic old-fashioned games are also the ones that we arcade fans miss the most. During this period, exciting works came out almost every year: 1979: NAMCO launched the more popular classic shooting masterpiece “Galaxian”, which was more popular than “SPACE INVADERS”, and has a qualitative leap due to the use of the latest technology.

  • 1980: ATARI company launched “Missile Command”; NAMCO’s immortal work “PAC-Man” came out, super popular spread to the world; NAMCO another masterpiece “Tank Battalion”; Excellent works such as “Phoenix” and “Moon Cresta” have come out one after another.

  • 1981: Nintendo’s housekeeping work “Donkey Kong” debuted, and the protagonist Mario met the world for the first time. Who would have thought that this ordinary plumber would become the chief image representative of Nintendo later.

    Following “Galaxian”, NAMCO launched “Galaga”, which is more durable. There are still many excellent works in 1981, such as: “Amidar”, “Crush Roller (paint brush)”, “Frog”, “Tubro”, “Spider”.They are rushing to meet the world like mushrooms after a rain.

  • 1982: NAMCO’s classic shooting game “Xevious” debuted, the first game to use secret skills; in May, the first multi-scrolling game “Moon Parol” was launched by IREN Company .

    Companies have also launched sequels to classic games, such as: Nintendo’s “Donkey Kong Jr”, NAMCO’s “Super PAC-Man”, and other games, such as: “Front Line”, “Pengo”, “Pooyan”, “Popeye” are also very classic games.

  • 1983: A year that must not be forgotten, “Mario Bros” was born, and Luigi, a friend of plumber Mario, also appeared on the stage; in October of the same year, KONAMI launched the ancestor sports game “Hyper Olympic”.

    which not only detonated Japan, but also swept the world, especially China. At that time, it was loved by game fans in our country as much as the real Olympic Games; TAITO launched the classic “Elevator Action”, which is also affirmed by Chinese game fans. Other popular works include: “Arabian”, “Exerion”, “Mappy”.

  • 1984: Karate Dou, the ancestor of the fighting game, was released. The game only uses two joysticks to control the protagonist’s moves, opening up a new concept of fighting games. TECMO launched the shooting game “Star Force”, the game has a smooth shooting feeling, and it is very enjoyable to play so far. In the same year, “1942”, the first work of CAPCOM’s “19XX” series, came out, and each of the subsequent “1943”, “1941”, and “19XX” made great progress compared with the previous ones. This series is one of the representatives of the immortal series in the arcade history. Other popular works include: “Bank Panic”, “Circus Charlie”, “Hyper Olympics 84”, “Kung Fu Master”, “Legend of Kage”.

  • 1985: KONAMI launched “Twin Bee”, a cartoon-style shooting game. In the game, you can shoot hidden colorful bells from the clouds to make the game more interesting. Six years later, in 1991, the sequel to “Twin Bee”, “Bell & Whistles”, was warmly welcomed by players; it was also “Gradius” produced by KONAMI.

    the fighter can use the energy blocks obtained to arbitrarily deploy equipment and states. Since then, shooting games of this type have emerged in an endless stream, and the “Gradius” series has been published more than N; A hero saves the beauty, but it is too difficult to become this hero.

    TAITO launched the masterpiece “Tiger Heli”, which is indescribably classic. Other masterpieces include: “Green Beret”, “Gun Smoke”, “Shao-Lins Road”, “Terra Cresta”.

  • Another work in 1985 is worth mentioning, it is the world’s first driving simulation game “Hang-On” created by the famous SEGA producer Suzuki Yu. The size of the simulation locomotive, it includes all parts such as the handbrake, so that players feel like driving a real car.

  • 1986: The first works of a number of blockbuster series appeared: SNK’s “Ikari Warriors”, TAITO’s “Bubble Bobble”, TECHNOC’s “Nekketsu Kouha Kunio-Kun” . Other excellent works: “Legendary Wings”, “Jackal”, “Salamander”, “Tokio)”.

  • 1987: A colorful year, many excellent works, not only a number of excellent ACTs such as “Double Dragon”, “Rainbow Islands”, “Tiger Road”, etc.

    Games, as well as games like “1943”, “Contra”, “Twin Cobra”, “Gemini Wing”, “Gondomania”, “Flying Shark”, “Thundercade” and a large number of classic STGs, and even the first work of the ultra-classic fighting series “Street Fighter” came out. Since then, the image of Long and Ken has gradually gained popularity.

  • 1990: Another legendary substrate, NEO.GEO, debuted. This substrate was used by SNK until 1998 to launch the improved GIGA’s NEO substrate.

    Their advantage is that they can be plugged and replaced with game show cassettes. Almost all the popular SNK games in China are games developed based on this substrate. This year, the most influential work is SEIBU’s “Raiden”, which appeared as if a thunderbolt shook the sky of hardcore shooting.

    Best works of the same year: “1941”, “Air Buster”, “Aliens”, “Carrier Air Wing”, “Dark Seal”, “Lightning Fighters” “, “Moon Walker”, “Mercs”, “Last Day”.

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The rise of fighting games

  • In the early 1990s, ACT Game and STG were still the mainstream of arcade games, but with the gradual rise of FTG, by the mid-to-late 1990s, FTG had gradually surpassed the popularity of ACT Game and STG.

    I think the appearance of FTG broke the peaceful and entertaining atmosphere in the game hall that lasted for more than ten years, and turned the players who were supposed to be cooperative players into rivals. Nevertheless, the charm of FTG is still irresistible.

    You can even regard each FTG as a theory worthy of in-depth study, and you can also appreciate the duel of masters like an art performance. In short, FTG has redefined the meaning of arcade games.

    It is also worth mentioning that the new elements of games that appeared in the late 1990s – music games, from dance machines, to drum machines, guitar machines, and DJ machines.

    The perfect combination of music and games has set off a frenzy of music games. In short, this is a period of game diversification, and its arrival indicates that the game market is in the ascendant.

  • Since 1991, fighting games have sprung up like bamboo shoots. First, in March 1991, CAPCOM’s immortal work “Street Fighter II” debuted, and in November SNK also launched its first fighting game “Fatal” Fury”, so far, the two companies have launched a battle for the supremacy of fighting games.

    To this day, people can’t say who is the leader of fighting games. In the past ten years, the two companies have Presented to the world are many excellent works, such as: CAPCOM’s “Street Fighter” series, “Comic Hero” series.

    “X-MAN” series, “Demon Warrior” series, of which “Street Fighter” series is the main direction of CAPCOM , from Ⅱ to ZERO, from Ⅲ to EX, and SNK is more prolific. Among them, the “King of Fighters” series is unprecedentedly deeply rooted in the hearts of the people.

    There are 7 works, one per year. Teenage game fans are always discussing, researching, and discussing about it. The legend of the King of Fighters competition seems to exist.

  • Whether it is CAPCOM or SNK, their works have their own attractions (it seems that Europe and the United States are more fond of CAPCOM, while SNK’s works are more favored by Asian players). The dream of players of the two major factions.

    At the same time, there are many excellent works from other companies that must be mentioned, they are: ATLUS’s “Holy Blood Temple” series, ADK’s “World Heroes” series, MIDWAY’s “Mortal Kombat” series, SEGA’s “VR Warrior” series, NAMCO’s “Tekken” series, among which “VR Warrior” is the first of its kind in 3D fighting games.

    Fighting players are gradually becoming polarized, that is, 2D fighting players and 3D fighting players, and there are many who play 2D instead of 3D, and play 3D. Do not play 2D trend (in fact, there are many people who play both 2D and 3D).

  • In terms of shooting games, a large number of excellent works have also been born, such as V-SYSTEM’s “Fighters of the Four Kingdoms” series, ATLUS’s “Chief Bee” series, BANPRESTO’s “Super Dimension Fortress” series, TOAPLAN’s “King of Talents” series, RAIZING/8ING’s “Magic War” series, CAPCOM’s “Varth”, “19XX”, KONAMI’s “Bells & Whistles”, “GI Joe”, NMK’s “Bells & Whistles” Thunder Dragon”, IREM’s “In the Hunt” and SNK’s ACT-STG “Metal Slug” series, but the real domination of the shooting game field should be regarded as a new force in the 1990s – PSIKYO company, her works “Warring States” series, “1945” series, “Gun Bird” series, as well as “Sol Divide (The Sun’s Voting)”, “Dragon Blaze (Dragon Blaze)” have long been in the domestic game market. Popular.

  • In terms of ACT, CAPCOM dominates the world, and the hall is full of CAPCOM works, such as “Captain Commando”, “King of Dragon”, “Knight of the Round”, “Three Kingdoms – Devouring the World” ” series, “Cadillacs and Dinosaurs”, “Punisher”, “Dungeon and Dragon” series, “Alien VS Predator” each work has its unique characteristics.

    And the production is exquisite and sophisticated, and there is a high degree of playability, which are their common characteristics. Other outstanding works include: SEGA’s “Sengoku Inheritance” series, Irem’s “Hook”, and TECHNOC’s “Shadow Force”.

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 Next-generation arcade games

  • The glory of arcade games in the 1990s did not continue in the 21st century. This has a lot to do with the rapid development of home TV consoles and computer simulators. People can enjoy most of the arcade games at home without going out.

    Therefore, various street machine manufacturers began to rack their brains to make various attempts, so arcade games began to enter the next-generation stage. This stage contains a keyword: networking.

  • The so-called network is actually a concept with the current online games. Players have their own personal data in the network, and can play against or cooperate with players in the same network. In 2001, SEGA implemented the ISDN network in major Japanese arcade halls, and took this as an opportunity to launch the card real-time strategy game “Three Kingdoms War” with an epoch-making concept in 2004.

    Players need to use game-specific physical cards to control their own troops. fight. Due to its excellent strategy system and gorgeous graphics, “Three Kingdoms Wars” has instantly won the favor of many Three Kingdoms fans.

    Since then, “Three Kingdoms Wars” will hold various competitions every year, allowing players to communicate more directly. Attract more new players.

  • BANDAI-NAMCO also aimed at the arcade network market. In 2006, it launched the first-person simulation battle game “Mobile Suit Gundam Battlefield”, which is based on the popular anime “Mobile Suit Gundam”.

    The biggest highlight of the game is that The semi-arc shape with a high degree of realism surrounds the cockpit of the screen, and the feeling of sitting in the game is the same as opening a real mobile suit.

  • SQUARE-ENIX also stepped into this field in 2007. The card battle game “Dragon Quest“: The Road to Fighting Monsters” began to operate. As a derivative work of Japanese national-level RPG, its popularity is naturally no problem.

  • In 2009, SEGA stepped up its efforts and planned to launch the arcade action role-playing game “Bright Force CROSS” and the robot fighting game “BORDER BREAK”, and launched a brand new substrate RINGEDGE, which can support up to 1900 X 1200 HD.

    The resolution marks that arcade games have gradually entered the high-definition field.

  • Although arcade games are gradually shrinking, we can still see that they are still innovating. Perhaps traditional arcade games have been eliminated by history, but I hope this pioneering hero who once created the field of video games can continue to go on and create more What a new classic.