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What is a simulator?

The simulator is a large game machine used to simulate real-world operations.

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Development and Rise:

In 1888, the German Stoweck designed a machine called “automatic egg laying machine” , which is based on the principle of the coin mechanism of the vending machine. Just put a coin into the machine, and the “automatic egg laying machine” will lay an egg with a sound. People regard the machine invented by Stowick as the prototype of the slot machine.

But the game machine that is really used in the entertainment industry is the “Music Box” game machine that appeared in Germany at the beginning of this century. As long as the player inserts a coin, the wheel in the sound box will automatically rotate, driving a series of unevenly distributed holes to strike steel sheets of different lengths to play music.

Later, the famous magician Bo Lime designed a coin-operated video game machine.Although it is a video , but it’s still mechanical. After inserting coins, the operator can see the puppets and background moving performances inside from the observation hole.In the era of economic depression, the gambling industry around the world is extremely prosperous, so many coin-operated cards such as poker (commonly known as mouse machines), horse racing machines, golf pinball machines, etc. abound, once replacing the healthy entertainment industry.Until the 1930s, simulation games against competition emerged in the United States, among which the “one-armed bandit” game machine that simulated gun battles became very popular.Since then, game machines that simulate various sports (such as target shooting and basketball) have also appeared in casinos one after another.

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From the end of the 19th century to the 1950s and 1960s, most of the coin-operated game machines were mechanical or simple circuit structures, and the players were mostly young and adults. The occasions were limited to playgrounds, and the programs were less interesting and the content was single. But at the same time, with the rapid development of global electronic technology, the first electronic computer appeared in 1946 after the war, and its technological achievements penetrated into various fields, and a revolution in the entertainment industry was also brewing.

After World War II, electronic computer technology has been developed by leaps and bounds.First, bulky vacuum tubes were replaced by transistors, and later integrated circuits and large-scale integrated circuits appeared, which enabled electronic computers to be updated from generation to generation, and software technology also developed rapidly.In the United States, many computer software design talents are concentrated. After work, they often like to write a “game” that can compete with human intelligence, so as to exercise their programming ability.This kind of “game” has many patterns, but its characteristic is to use the “analysis” and “judgment” abilities designed in advance by computer software to compete with people in turn. Due to constant modification and updating, the “intelligence” level of computers is indistinguishable from that of humans.

Nolan Bushnell, an electrical engineer in California, USA and he saw the promise of this “game”. As early as in college, Bushnell had run a casino and was well versed in the knack of casino operations. So, in 1971, Bushnell designed the first world’s commercial electronic game machine based on the “tennis” game he compiled.This electronic tennis game machine has a rather dramatic experience: In order to see if it is accepted by people, Bushnell negotiated with the owner of a nearby casino and placed it in the corner of the casino.Within two days, the boss called and told him that the so-called “video game machine” was broken and asked him to go to fix it.Bushnell disassembled the case, and unexpectedly found that the coin box was completely filled with coins, so he insisted that the coin acceptor was full and success inspired Bushnell to further develop and produce video game machines, for which he founded the world’s first video game company — Atari.

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Today, when we look back at why video games are so attractive in the first place, it is not difficult for us to realize the following truth: video games satisfy people’s desire for competition and confrontation, and they always give competitors new problems. At the same time, it can also provide new pictures and music enjoyment for the winners. After all, street casinos are not as casual and economical as playing at home.As a result, electronic game machines began to develop in the direction of “familyization”. The breakthrough of electronic technology promoted the development process of “familyization” of game machines. The television is replaced, making the separation of the microprocessor part and the display screen possible.The game machine made at this time is only equivalent to a signal generator, which is connected with the TV to form a closed-circuit television system. We generally call this kind of electronic game machine “home computer game machine”, or simply “video game machine”.

Game machines are now more popular than Mr. Nolan Bushnell, the creator of the first video game console, could have imagined.In the world’s largest cities, down to the smallest villages, from the most glorious playground in New York to the smallest children’s entertainment spot in the Caucasus, thousands of such “battles” are going on in thousands of households, accompanied by countless Success and failure, excitement and frustration.Game machines unleashed a global madness unparalleled by any other form of entertainment.However, what is the reason that makes game machines so popular? After reviewing the brief history of game machines development, it is not difficult to realize that technological progress has greatly promoted the development of game consoles.

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However, technological advancement is by no means the only factor in the popularity of game consoles.This can be found in the history of Nintendo’s development.In 1982, Shigeru Miyamoto, director of the Design Office of Nintendo’s headquarters, designed the popular program “Super Marley”. By the end of 1992, the game card had achieved a sales record of 445 million U.S. dollars, but the game’s capacity was only 40K. The technical content is much lower than that of Sega games, but so far no Sega game has sold as much as this game.Mr. Shigeru Miyamoto, in response to why the game was so successful, said that his image of Marley, a stubborn Italian plumber, shared a personality with many people, so people liked Marley.Hiroshi Yamauchi, the leader of Nintendo, is even more blunt: “Because of the new technology, they (Sega) can enter the market ahead of us, but it can be said frankly that our game content is better.

“Nintendo competes with Sega by virtue of its strong strength in choosing good themes and good designs. It can be said that good game content and advanced technology complement each other, and together they have created the popularity of game consoles.Of course, there are other social factors in the popularity of game consoles.Game console popularity is far from reaching its peak, or even the height of a certain mountain range.Every year, video game companies all over the world have new programs coming out, and the development of technology makes it possible for more exciting programs to appear.Maybe it won’t be long before the game console industry will surpass all entertainment industries and become people’s premier spiritual enjoyment.

With the rise of game consoles. In the construction of the video game city, simulators have entered every corner of the world. China’s export of simulators has also become a major part of the export of large game consoles.

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What types of simulator game machines are included? Below are the details:

Shooting, Music, Racing, Sports, Fighting and Construction machinery.

We mainly introduce: shooting, racing and horse riding.

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What types of themes does simulator game machine have?

Shooting: Interstellar, Tank, Jungle, Zombie, Special Police, Dinosaur, Island, Behemoth, World War II, Cowboy, Pirate; and with various movie themes, such as: Terminator, Stallone, Haunted House, Alien, Jurassic, Transformers, and Resolve the Crisis ,etc

Motorbikes: Mario Kart, Initial D Series, Tour, Rowing, Fast and Furious, Dynamic Racing, Race against Time, SRS, BLUR, Savage Demon Drive, Off-Road Race, Doomsday Melee, Need for Speed, GP Moto, FF Motor, TT Motor and etc..

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How does the simulator game machine work:

1.For the memory of the game console, allocate a byte array of the corresponding size in the emulator program.

2.For the hardware registers of the game console, they correspond to a set of memory variables in the emulator.

3.For the instructions of the game machine CPU and co-processor (GPU/PPU/DSP/other special hardware), each instruction has a corresponding simulation function, and the simulation function is between the memory and variables in the first and second steps according to the function of the instruction. Transfer and manipulate data between.

4.The corresponding functions are implemented for the instruction cycle steps such as instruction fetch/decode/execution of CPU and co-processor. The execution part basically uses a lookup table or a jump statement to execute the instruction simulation function of the third step according to the decoding result.

5.After the simulator starts to execute, it is basically a big loop. The loop is executed in accordance with the steps of fetching/decoding/executing.

Pursue the so-called accurate simulation: that is, put the accuracy of the simulation at the level of circuit execution timing to achieve certain game features that can only appear on hardware. Then at least it must be simulated from the register level, and the timing of instruction execution and the execution timing of each component must also be considered.

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What are the characteristics of the simulator game machine ?

1.Simulate the real situation

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What is the size of the general simulator game machine?

Small:800*750*1400MM        2070*1388*2613MM

Medium:2700*1500*2500MM   1626*2540*H2413MM

Large:3480*3010*2990MM      5400*4500*H3500MM

What is the price of the simulator game machine?

High:USD8000-50000

Medium:USD5000-9000

Low:USD500-2000

What kind of locations are suitable for simulator game machines?

1.Video Arcade game city

2.Family Entertainment Center

3.Large Paradise

4.Children’s Paradise: naughty castle, etc.

5.Sports hall: ball game hall, etc.

5.Cinema supporting facilities

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The precautions on how to use and maintenance the simulator game machines:

Precautions

1.please make sure the power supply for the game machiens is safe and stable.

2.Do not turn off and turn on the machine too frequently: Each time turn off the machine, it is suggested to wait for

3. Do not place vases, cups, containers, etc. filled with water on the machine, and do not place chemicals and heavy objects on the machine. Spilled liquids will cause electrical short circuits and damage components.

4. Do not place objects in the air outlet of the machine. When the air outlet is blocked, the internal temperature of the machine will rise, which will affect the normal progress of the game, and even damage the motherboard, power supply and other accessories inside the machine.

Maintenance

1.Before opening every day, the test machine should be tested before it can be used normally;

2.After the new machine has been running for one month, it is necessary to check whether each component is normal, and then check it every three months. The machine that is very popular with players can be checked once a month;

3.The gears and shafts of mechanical game machines need to be lubricated and maintained every 3-6 months (lubricating oil or lubricating paper can be used)

4.If machine need to be put in warehouse for long time, please run the machines at least 1 time per month. And each time need run at least for 2 hours.

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What are the most popular simulator game machines in 2023

Tank Superiority, AR Sniper Elite III ,Countryside Shooting Range, Pirate Ship, Power Boat, Dino Kart 2, Street Racing Stars, Walking Dead, Jurassic Park, Mario, Ten Ring Shooting, Super Bike, GP.