Happy Shooting Arcade Shooting Games For Sale

Parameter

Size:D270cm*W105cm*H220cm 1800W 150KG 1P

Independently developed real-ball game.

Host configuration:gigabyte brand main board / gigabyte brand GPU / solid-state drive.

Independently developed high quality real-ball shooting A30 gun.

Eluan brand compressor.

Machine structure: metal structure.

Application range:amusement park、Family entertainment center、game center

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Hardware and spare parts:

1. 20 pieces sensing target: 6 big targets in the first row, 8 small targets in the second row, 6 targets in the third row.

2. 3 pieces target push rod motor , 1 piece target in first row.

3. 3 pieces (same target optical sensor) push rod motor position-limit optical sensor.

4. 1 set props mechanism.

5. 1 set coin mechanism.

6. 1 set tickets mechanism.

7. 1 set nixie tube display mechanism (2 boards in total 8 numbers display.

8. Keep hitting the target indicator lights.

Game interface:

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Control board function wiring diagram:

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Setting Button:

1. Press the setting button in standby condition, then enter the game background setting options menu.The corresponding menu items and parameter options will be displayed on the digital display board.

2. After entering the setting menu, press the setting key every time, the setting option will be increased by number, go to next page to change.

3. When set the last item in the setting options menu (the coin record of the machine), press the setting button again to exit the background setting of the game, and then restart after shutdown, you can save the setting options adjusted before shutdown.

Add button:pressing add button can add parameter of this setting item under setting items menu condition.
Reduce button:pressing reduce button can reduce parameter of this setting item under setting items menu condition.
Return tickets button: 1. When the game is in the state of alarm lacking rewarded tickets or capsules, after supplying the tickets and capsules, press the return button once, the remaining tickets and capsules will be get out to the player.

Setting items:

01:First row target score,range:1-100 marks,factory default:10 marks;

02:Second row target score,range:1-100 marks,factory default:10 marks;

03:Third row target score,range:1-100 marks,factory default:10marks;

04:First level game time ,range:1-250 seconds,factory default:60 seconds;

05:Second level game time,range:1-600 seconds,factory default:180seconds;

06:Second level target light time,range:1-10seconds,factory default:3seconds;

07:Second level target light number,range:1-10 pieces,factory default:3 pieces;

08:Coin number for each game,range:1-50 coins/game,factory default:1 coins/game;

09:Game total bullets,range:1-100 bullets,factory default:50 bullets;

10:Game background music volume,range:1-15,factory default:8;

11:Game main music volume,range:1-15,factory default:8;

12:Gun T1 time ,range:1-1200 millisecond,factory default:200 millisecond;

13.Gun T2 time,range:1-1200 millisecond,factory default:200 millisecond;

14:Gun T3 time ,range:1-1200 millisecond,factory default:200 millisecond;

15:Standby music demo function, 3 minutes interval to play a demo music,set 0 is turn off, set 1 is turn on.factory default:0;

16. Lottery tickets/score marks,range:0-200 tickets/mark(100 tickets/mark means 1 mark can get out 100 tickets,0 tickets/mark means turn off tickets function),factory default:0 tickets/mark;

17. Capsules/score marks,range:0-1000 marks/capsule(1000 marks/capsule means 1000marks can get out 1 capsule,0 means turn off the capsule function),factory default:0 marks/capsule;

18. Capsule number record, 5 digital nixie tube display,top display 99999 pieces, reset 0 when reach 100 thousand pieces and re-accumulate record.In the last item of th settings is coins number account record (does not show the item number, records with 8 digits display, the front of the invalid bit display hidden, the highest display 99999999 coins, the record will automatically cleared to 0 when put more coins , the record will be recycled to record again, re-increase the cumulative record), this record does not set the zero clearing function, to prevent cheating.

How to play:

1. Put coins as the machine set, there is coin-put voice for each time putting coins, the score digital display board will display the number of coins that be put in;

2. Press start button according to the guiding voice, enter game;

3. The three push rod motors rotate once, push all target positions and turn on all target position lights, play the prompt voice of the first level and the background music of the first level, enter the game process of the first level.

4. The first four bits on the scoring digital display board will start counting down according to the game time set on the machine (in descending order).

5. Aim at the center of the lighted target and pull trigger, shoot the ball with gun voice. Score get when knocking down the lighted target, the corresponding target sound play with the shot.

6. Pass the very first level game when all the lighted targets knocked down within the countdown time or limited bullets.

7. The three push-rod motors rotate once, push all the targets to stand up and turn on the target lights randomly according to the set lighting time and quantity. the prompt voice and background music of the second level play and enter the game process of the second level.

8. Continue aim at the target center and pull trigger, bullets shoot and gun voice play. The corresponding target music play when lighted targets be shot down. Bullets will be reduced if miss the target or shoot unlighted targets.

9. When targets on any of the three rows are all hit and fall down, control the corresponding push rod motor to rotate once immediately, push all targets in the row to erect again, and count them into the effective number of lighted targets, and then cycle until second level game end.

10. When the countdown time of the second game set by the machine is 0, or when the number of bullets fired in each game set by the machine is 0, the game ends and the settlement begins, and the corresponding number of lottery tickets or capsules will be calculated according to the score set by the machine.

11. When no player put coin to start game and the standby time is more than 3 minutes, it enters the game demo program, the ten ring target on the light ring begin to roll light, and play the game introduction voice or music, attract playersto play the game.

Machine simple trouble shooting.

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