Taiko No Tatsujin Arcade Rhythm Games

Taiko No Tatsujin Arcade Machine Specification

  • Rated Power AC110V±10V(50/60Hz)、220V±10V(50/60Hz)
  • Maximum power consumption: 500W [110V]、492W [220V]
  • Maximum electricity consumption: 4.8A [110V]、2.4A [220V]
  • Capacity of coin box: around 3000 pcs
  • screen:  32 LCD screen/pc
  • Size:Packing size:(W) 1200× (D) 1260×  (H)2040[mm];Whloe  Size   (W) 1860× (D) 1260×  (H)2430[mm];Size of the front parts  (W) 1170× (D) 620×(H)1200[mm] ( Including drums ); Size of latter parts:(W) 1200× (D) 760× (H)1660[mm];Size of arylic brand parts:(W) 1200× (D) 475×  (H)380[mm]
  • Weight:Whloe weight : 225kg;Weight of the front parts :60kg ( Including drums );Weight of latter parts : 145kg;Weight of arylic brand parts: 20kg
  • Game setting for playing  2 coins for one playing ※ Can be adjusted ( Refer to “7-4-2 Game setting”)

Taiko No Tatsujin Arcade Machine Description

  • Introduction:  It is a game machine that 1 or 2 player beat a taiko-shaped input device with a taiko stick and to enjoy playing. (Play new tracks with more than 100 tracks)

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The following content is about the operation method of “Taiko Drum 9” and the taiko drum series from now on.

  • Insertcoins, and then hit the drum head. In doublesplay, insert double the number of coins, and then two players beat the drum heads separately.
  • Selectdifficultylevel:You can unhide the difficulty or mode.
  • Choose a song:Songs are arranged in categories.Knock the side of the drum to select the song, and hit the drum head to confirm.


  • The note moves from right to left. When the note enters the small circle on the left, hit the drum.
  • The accuracy of percussion notes will be indicated by “GOOD”, “OK”, and “BAD” on the small circle. The soul gauge and score will also be changed due to the accuracy of percussion:
  • When there is more “GOOD”, the soul gauge will move faster in the direction of “soul”, and the score will also increase.
  • When there is more “OK”, the speed at which the soul gauge moves in the direction of “soul” is half of the speed when it is more “GOOD”, and the score increase is also half of the “good” time.
  • On the contrary, when there is too much “BAD”, the soul gauge will move backward and the score will not change.
  • If there are differences in the chart of the song, as long as certain conditions are met, the chart will be changed.
  • At the end of the song, if all hits, 和田どん will call “フルコンボ!”.